Very interesting interview Christian!! I was specially interested in the point of XNA game programming...
Amanda said there are some technical limitations, do you have some ideas (or did she say something about those limitations)?
By now, XNA Game Studio Express is working on Visual C# Express, so... I think the problem is only "additional work to do" since the code is translated into CIL, and working over CLR... We also have basic types in XNA that meet the specifications of CLS and CTS...
Regarding to the future of XNA Game Studio, I have heard some news about the new version "XNA Game Studio Proffesional" that would be integrated with VS 2008, and some "urban legends" about a team edition that would manage XNA projects in a similar way that VS Team System does with "common" projects...
That sounds amazing (in my opinion) but has actual limitations if we consider the structure and process of game development in big projects. There's not such an engineering culture of game development, we should talk about "engineering & art" development proccess...
During Microsoft University Tour in Barcelona (Spain) we had the opportunity to listen Veronica Costa, she works at FaceInMotion (www.faceinmotion.com) and talked us about XNA game development, I recommend you to see this presentation
Cheers!