After spending hours attempting to get as many game developers in a room as possible, I managed to track down Ian Lewis from the XNA team at Microsoft, Andrew Brownsword from EA, Kent Quirk from Linden Labs which make Second Life. I may or may not have used an Xbox 360 with Rockband primed as bait.
As usual, I asked them what a student should know. They talked about figuring out how to solve problems, working in teams, writing good code, the coding or testing hat, and a bunch more.
While these are game developers, almost everything they mention directly translates to normal development.